Large Assignment 1 – Ricardo Ponce

Part 1: Curves

  1. Make the specific footprint below
    • Commands: Polyline

  2. Make 2 closed rounded curves using the various curve commands
    • Commands: Curve, InterpCurve, HandleCurve
  3. Make 2 closed curves using polygon, ellipse, or circle
    • Commands: Circle, Ellipse, Polygon
  4. Make 2 open curves
    • Commands: Curve, InterCurve, HandleCurve, Sketch
  5. Import a picture and trace an image
    • Commands: Picture, InterCurve
  6. Pick one open curve, and one closed rounded curve and make three copies of each
    • Commands: Copy
  7. Take at least 3 of your closed curves and overlap them to create a new shape
    • Commands: Move
  8. Use split, delete, and trim to combine these curves into one open curve
    • Commands: Split, Delete, Trim, Join, Explode
  9. Take at least two curves and use various transformations make a pattern or composition
    • Commands: Move, Copy, Rotate, Mirror, Array, Scale, Offset, Fillet, FilletCorners

  10. Organize your Rhino file so each step is clear. Use the Text command to label each step and the commands you used. Add a link to your FirstnameLastname_Curves file at this point in your post.

    File: https://handandmachine.org/classes/computational_fabrication/wp-content/uploads/2024/09/RicardoPonce_Curves.3dm

Part 2: Surfaces

  1. Plane
  2. PlanarSrf
  3. EdgeSrf
  4. ExtrudeCrv
  5. ExtrudeCrvAlongCrv
  6. Loft
  7. Sweep1
  8. Sweep2
  9. Revolve
  10. RailRevolve
  11. Add a link to your FirstnameLastname_Surfaces file at this point in your post.

    File: https://handandmachine.org/classes/computational_fabrication/wp-content/uploads/2024/09/RicardoPonce_Surfaces.3dm

Part 3: Solids

  1. Box
  2. Cylinder
  3. Sphere
  4. ExtrudeCrv and Cap
  5. Pipe
  6. MoveFace
  7. MoveEdge
  8. OffsetSrf
  9. BooleanUnion
  10. BooleanDifference
  11. Boolean Inersection
  12. BooleanSplit
  13. Using the surfaces and solids you modeled and the Boolean tools, make three solid shapes you find interesting.

  14. Add a link to your FirstnameLastname_Solids file at this point in your post.
    File: https://handandmachine.org/classes/computational_fabrication/wp-content/uploads/2024/09/RicardoPonce_Solids.3dm

Part 4: 3D Printing

I chose the image below as my 3D print. I chose the model due to its curves and sharp angles. I wanted to see how sharp my 3D printer could get on the polygon shapes and how smooth the curves edges could get. I had a lot of issues with adhesion either due to the model or the type of filament I was using. The edges of the print kept getting rolled and sometimes the structure wouldn’t hold. I tried different settings on my printer and changed the layer height to get a detailed print. Changing the layer height really helped with the curves due to their angle. The print reminds me of a puzzle and its curious to see if the cut outs would slide in. Plus I think it would be a good way to see the tolerance of the machine.


2 thoughts on “Large Assignment 1 – Ricardo Ponce

  1. Hi Ricardo,

    I am amazed at how you managed to make such a smooth trace of the picture you used, when I was tracing my picture the lines ended looking uneven. The object you printed looks like a puzzle piece to me as well. It also looks like it came out really good, I can’t see any defects or weirdness.

  2. Hi Ricardo,

    I think the shapes you made for the boolean-difference step are cool! Your print turned out very neatly, with very sharp looking corners and edges. And although it’s not visible from the outside, I think the squiggly infill is a fun touch.

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