{"id":9187,"date":"2024-08-23T03:13:35","date_gmt":"2024-08-23T03:13:35","guid":{"rendered":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/?p=9187"},"modified":"2024-08-23T03:16:18","modified_gmt":"2024-08-23T03:16:18","slug":"introduction-3","status":"publish","type":"post","link":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/2024\/08\/23\/introduction-3\/","title":{"rendered":"Introduction"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hello, everyone! My name is Bat-Ochir Artur. I&#8217;m senior in my bachelors degree program, majoring in computer science with minor in mathematics! I&#8217;m enrolled in this class because I was always curious about 3D printing since high school. 3D printing interests me because it allows people to create things that are impossible to make using our hands. With computers we can build complex structures, design video games and create fashionable clothes the way we want them! This will be my first experience with 3D printing so I&#8217;m extremely excited to enroll in this class!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A project that involves computational design that I find interesting is a video game called &#8220;<em>Minecraft<\/em>&#8220;. It&#8217;s one of the most well known adventure games in the world. It is mainly famous for its simplicity, pixelated game play with endless creativity and possibilities. The game was originally developed by Markus &#8220;Notch&#8221; Persson using Java programming language. Markus &#8220;Notch&#8221; Persson is a well known Swedish video game programmer and designer!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here is the link to the game: <a href=\"https:\/\/www.google.com\/url?sa=t&amp;source=web&amp;rct=j&amp;opi=89978449&amp;url=https:\/\/www.minecraft.net\/&amp;ved=2ahUKEwiJk_KjiIqIAxWVGzQIHdtQM5wQFnoECAgQAQ&amp;usg=AOvVaw27dkQ0gJqAcx5DGTUB4ZuZ\"><em>www.minecraft.net<\/em><\/a><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"188\" height=\"194\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.25.07\u202fPM.png\" alt=\"\" class=\"wp-image-9188\" style=\"width:122px;height:auto\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Where is computational design involved? When you start the game, it generates a world using complex algorithms that create biomes, caves, mountains, oceans and more. One of these algorithms is called &#8220;<em>Perlin Noise<\/em>&#8221; and it is a mathematical algorithm that used to create a natural looking terrains. I find it compelling because it allows endless exploration within a game and each exploration is unique!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"570\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-1024x570.png\" alt=\"\" class=\"wp-image-9189\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-1024x570.png 1024w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-300x167.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-768x428.png 768w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-1140x635.png 1140w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-920x512.png 920w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-575x320.png 575w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM-380x212.png 380w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Screenshot-2024-08-22-at-8.41.02\u202fPM.png 1246w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Thank you very much for reading this! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, everyone! My name is Bat-Ochir Artur. I&#8217;m senior in my bachelors degree program, majoring in computer science with minor in mathematics! I&#8217;m enrolled in this class because I was always curious about 3D printing since high school. 3D printing interests me because it allows people to create things that are impossible to make using our hands. With computers we [&hellip;]<\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[52],"class_list":["post-9187","post","type-post","status-publish","format-standard","hentry","category-sm1_24","tag-small-assignment-1-introduction"],"_links":{"self":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/9187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/comments?post=9187"}],"version-history":[{"count":3,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/9187\/revisions"}],"predecessor-version":[{"id":9192,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/9187\/revisions\/9192"}],"wp:attachment":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/media?parent=9187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/categories?post=9187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/tags?post=9187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}