{"id":9179,"date":"2024-08-26T18:36:46","date_gmt":"2024-08-26T18:36:46","guid":{"rendered":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/?p=9179"},"modified":"2024-08-26T18:43:54","modified_gmt":"2024-08-26T18:43:54","slug":"introduction-4","status":"publish","type":"post","link":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/2024\/08\/26\/introduction-4\/","title":{"rendered":"Introduction &#8211; Andrei Phelps"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hello, everyone! My name is Andrei Phelps, and I\u2019m in the final semester of my undergraduate Computer Science degree. My interest in computational design started back in high school with Adobe Illustrator and Photoshop. I\u2019m really passionate about video games and have even dabbled in game development using Unity. I enrolled in this class to dive deeper into how computational design can create dynamic and immersive gaming experiences, along with other creative designs. Plus, I know a few people with 3D printers and have always wanted to try it out myself, so this seemed like the perfect opportunity.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-1024x512.png\" alt=\"\" class=\"wp-image-9381\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-1024x512.png 1024w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-300x150.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-768x384.png 768w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-1140x570.png 1140w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-920x460.png 920w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-575x288.png 575w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen-380x190.png 380w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2024\/08\/Queen.png 1400w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The project I chose is the game <em>Dead Cells<\/em>, developed by Motion Twin, a relatively small studio with just a couple of major titles under their belt. <em>Dead Cells<\/em> is a rogue-lite metroidvania that uses procedural generation to create a fresh experience every time you play. The game\u2019s algorithms determine the placement of enemies, items, doors, and the overall layout of each area, ensuring that no two runs are the same. Despite the randomization, there\u2019s a consistent structure where certain biomes and bosses follow others, keeping the progression balanced.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One of my favorite features of <em>Dead Cells<\/em> is its unique pixel art style. The vibrant colors, fluid animations, and detailed environments create a timeless aesthetic that I think will stand the test of time, much like games such as <em>Hollow Knight<\/em> or <em>Terraria<\/em>. The combination of innovative gameplay mechanics, like procedurally generated environments, and its distinct art design makes <em>Dead Cells<\/em> a great example of computational design in video games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To learn more about the game or developer, visit their website at: <a href=\"https:\/\/motiontwin.com\/\">https:\/\/motiontwin.com\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, everyone! My name is Andrei Phelps, and I\u2019m in the final semester of my undergraduate Computer Science degree. My interest in computational design started back in high school with Adobe Illustrator and Photoshop. I\u2019m really passionate about video games and have even dabbled in game development using Unity. I enrolled in this class to dive deeper into how computational [&hellip;]<\/p>\n","protected":false},"author":63,"featured_media":9378,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,46],"tags":[52],"class_list":["post-9179","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sm1_24","category-studentwork24","tag-small-assignment-1-introduction"],"_links":{"self":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/9179","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/users\/63"}],"replies":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/comments?post=9179"}],"version-history":[{"count":5,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/9179\/revisions"}],"predecessor-version":[{"id":9384,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/9179\/revisions\/9384"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/media\/9378"}],"wp:attachment":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/media?parent=9179"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/categories?post=9179"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/tags?post=9179"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}