{"id":8469,"date":"2023-12-06T13:12:40","date_gmt":"2023-12-06T13:12:40","guid":{"rendered":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/?p=8469"},"modified":"2023-12-06T13:13:02","modified_gmt":"2023-12-06T13:13:02","slug":"final-project-update-11","status":"publish","type":"post","link":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/2023\/12\/06\/final-project-update-11\/","title":{"rendered":"Final Project Update"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Progress Made<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">As of typing this post I have made much progress on my initial concept of a video game aspect being printed and brought to the real world, although I have changed my initial target. Before I wanted to create the character known as &#8220;Steve&#8221; from the hit game Minecraft, however attempting to do so proved much harder than I had initially anticipated, as a character with nothing but squares turned out to be very complicated. It wasn&#8217;t so much the square aspects of him that were difficult, rather it was the entirety of his movement aspects. Initially I wanted to be able to move all of his body parts, but as I went on I could not figure out how to add in joint points that would both stay in as well as move the way I wanted, each time it would either fall out for my design being to lose or the joints would not fit together causing no movement at all. So I had to scrap this idea as I simply did not have the time nor knowledge to attempt this aspect at my current level. Instead I decided to work on something much more akin to what I know, pixel art. Instead of creating the character I decided to use his tools for this project instead.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Photos<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"1024\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-576x1024.jpg\" alt=\"\" class=\"wp-image-8470\" style=\"width:190px;height:auto\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-576x1024.jpg 576w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-169x300.jpg 169w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-768x1365.jpg 768w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-864x1536.jpg 864w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-920x1636.jpg 920w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-575x1022.jpg 575w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2-380x676.jpg 380w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proof-of-concept-2.jpg 1080w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"1024\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-576x1024.jpg\" alt=\"\" class=\"wp-image-8471\" style=\"width:196px;height:auto\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-576x1024.jpg 576w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-169x300.jpg 169w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-768x1365.jpg 768w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-864x1536.jpg 864w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-920x1636.jpg 920w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-575x1022.jpg 575w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept-380x676.jpg 380w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Proofofconcept.jpg 1080w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"571\" height=\"415\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Minecraft-screenshot.png\" alt=\"\" class=\"wp-image-8472\" style=\"width:349px;height:auto\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Minecraft-screenshot.png 571w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Minecraft-screenshot-300x218.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/12\/Minecraft-screenshot-380x276.png 380w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Timeline<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Initially my timeline was to include all of the deliverables and the character by the 5th, using the time before to hammer out all the kinks and become a piece to turn in by that time, but by me changing up what it is I am delivering I had to adjust the timeline a tiny bit. All the work previously done was simply repurposed into this aspect. That being the creation of the squares and their depth&#8217;s and length&#8217;s as well as using 3d renders I managed to find online to do exact pixel measurements and recreate them as faithfully as I could in Rhino. As you can see by the photos above some of the testing while doing the prints didn&#8217;t come out exactly right, as the pickaxe in particular caused me the most trouble, but I&#8217;ll explain more of that on the final presentation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Deliverables<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before I chose to create a moving character, but seeing as how I lacked the imagination and technical skills to be able to create linking parts to have him move, instead I have chosen to create his tools of which there are three. They are a pickaxe, sword, and regular ax. My final plan is to scale these up to the maximum size my printer allows but may have to be smaller simply because of time limitations, regardless I will do my best to upscale all of them faithfully as well as hopefully paint and be able to present faithful representations.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Progress Made As of typing this post I have made much progress on my initial concept of a video game aspect being printed and brought to the real world, although I have changed my initial target. Before I wanted to create the character known as &#8220;Steve&#8221; from the hit game Minecraft, however attempting to do so proved much harder than [&hellip;]<\/p>\n","protected":false},"author":33,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45,1],"tags":[],"class_list":["post-8469","post","type-post","status-publish","format-standard","hentry","category-update","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/8469","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/comments?post=8469"}],"version-history":[{"count":1,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/8469\/revisions"}],"predecessor-version":[{"id":8473,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/8469\/revisions\/8473"}],"wp:attachment":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/media?parent=8469"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/categories?post=8469"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/tags?post=8469"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}