{"id":5221,"date":"2023-08-29T03:55:40","date_gmt":"2023-08-29T03:55:40","guid":{"rendered":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/?p=5221"},"modified":"2023-09-06T16:15:26","modified_gmt":"2023-09-06T16:15:26","slug":"erins-introduction","status":"publish","type":"post","link":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/2023\/08\/29\/erins-introduction\/","title":{"rendered":"Erin&#8217;s Introduction"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>&nbsp; &nbsp; &nbsp; &nbsp;Hello everyone my name is Erin McClure. I am in my last semester of my undergraduate degree in Computer Science. Previously, I received my bachelors in theatre. I am taking this class because I am interested in how computer science can support, create, and influence art. I had previously decided that my two educations would exist independently of each other. Since getting the opportunity to take the ubiquitous computing class and the opportunity to work in the Hand and Machine Lab I have been able to see my two educational backgrounds as complementary.&nbsp;&nbsp;The overlap in creative and technical disciplines is new to me but this area of study has quickly become a new and growing obsession.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;As a creator and consumer I am particularly drawn to the art of visual story telling. The power a play, a film, or a tv show has to inspire deep thought and empathy is a phenomenon that continually fascinates me. I am so impressed with the props and costumes that have come to fruition out of digital fabrication. As I was looking for concrete examples of these props, I discovered this paper: &#8220;A system for efficient 3D printed stop-motion face animation.&#8221;<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"936\" height=\"256\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image.png\" alt=\"\" class=\"wp-image-5222\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image.png 936w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-300x82.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-768x210.png 768w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-920x252.png 920w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-575x157.png 575w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-380x104.png 380w\" sizes=\"auto, (max-width: 936px) 100vw, 936px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u00a0       The Dynamic Graphics Project lab developed an algorithm that takes an animation in as input to produce an efficient set of replacement parts that captures the full range of expression shown in the animation. The algorithm first identifies areas of the animation that are close to stationary, next replacement parts are created and added to the replacement library iteratively until a combination of each replacement part can be mapped to the input animation.\u00a0\u00a0Below is a figure that generally illustrates their algorithm.\u00a0<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"450\" height=\"358\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-3.png\" alt=\"\" class=\"wp-image-5225\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-3.png 450w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-3-300x239.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-3-380x302.png 380w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This software reduces the cost to create motion stop animation considerably.&nbsp;&nbsp;The figures bellow illustrates the significant size difference in replacement parts library between the industry standard and the DGP\u2019s replacement parts&nbsp;&nbsp;library.<\/strong><strong><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"536\" height=\"412\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-1.png\" alt=\"\" class=\"wp-image-5223\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-1.png 536w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-1-300x231.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-1-380x292.png 380w\" sizes=\"auto, (max-width: 536px) 100vw, 536px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"536\" height=\"248\" src=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-2.png\" alt=\"\" class=\"wp-image-5224\" srcset=\"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-2.png 536w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-2-300x139.png 300w, https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-content\/uploads\/2023\/08\/image-2-380x176.png 380w\" sizes=\"auto, (max-width: 536px) 100vw, 536px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This research increases the access to the art of stop motion animation. I love that an algorithm is facilitating more people being able to tell their stories .&nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">References and Links: <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Rinat Abdrashitov, Alec Jacobson, and Karan Singh. 2019. A System for Efficient 3D Printed Stop-motion Face Animation. ACM Trans. Graph. 39, 1, Article 1 (February 2020), 11 pages. https:\/\/doi.org\/10.1145\/3360510<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.dgp.toronto.edu\/projects\/stop-motion-faces\/\">https:\/\/www.dgp.toronto.edu\/projects\/stop-motion-faces\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp;Hello everyone my name is Erin McClure. I am in my last semester of my undergraduate degree in Computer Science. Previously, I received my bachelors in theatre. I am taking this class because I am interested in how computer science can support, create, and influence art. I had previously decided that my two educations would exist independently [&hellip;]<\/p>\n","protected":false},"author":34,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,24],"tags":[],"class_list":["post-5221","post","type-post","status-publish","format-standard","hentry","category-sm1_23","category-studentwork23"],"_links":{"self":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/5221","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/comments?post=5221"}],"version-history":[{"count":2,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/5221\/revisions"}],"predecessor-version":[{"id":5227,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/5221\/revisions\/5227"}],"wp:attachment":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/media?parent=5221"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/categories?post=5221"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/tags?post=5221"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}