{"id":5190,"date":"2023-08-29T01:11:35","date_gmt":"2023-08-29T01:11:35","guid":{"rendered":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/?p=5190"},"modified":"2023-08-29T01:11:37","modified_gmt":"2023-08-29T01:11:37","slug":"daniel-morales-introduction","status":"publish","type":"post","link":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/2023\/08\/29\/daniel-morales-introduction\/","title":{"rendered":"Daniel Morales Introduction"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hello everyone! I am Daniel Morales, an undergraduate senior majoring in Computer Science. I&#8217;ve always been intrigued by how technology can transform art and design. That&#8217;s why I enrolled in this Computational Fabrication class, to explore the fascinating intersection between Computer Science and Art.<\/p>\n\n\n\n<p class=\"has-larger-font-size wp-block-paragraph\"><strong>Project of Interest: Computational Design in Red Dead Redemption 2<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One project that has particularly captivated my attention is the amazing visuals of Red Dead Redemption 2, developed by Rockstar Games. The vast open-world setting isn&#8217;t just a backdrop, but a masterpiece intricately crafted with computational design.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Red Dead Redemption 2 stands out, not just for its addictive storyline, but for the painstaking details embedded within every frame, landscape and interaction in the open-world game. from the realistic, dynamic weather system to the intricacies in wildlife behaviors, computational design principles are embedded into this digital realm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Red Dead Redemption 2 was developed by Rockstar Games, a team known for going above and beyonds in the video game industry. They have a knack for combining detailed research with computational prowess to deliver life-like experiences in a virtual environment .<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Red Dead Redemption 2: A Masterpiece of Visual Design\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/yD7mAqxNMqg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"><em>Compilation of scenic visuals in Red Dead Redemption 2<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">One of the method that stand out in Red Dead Redemption 2 is procedural generation. While many games use it to create terrains, Rockstar took it a step further. They integrated it with an AI system that dynamically populates the world, ensuring that no two experiences are the same. This AI driven procedural generation doesn&#8217;t just make the world vast, it makes it feel alive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To me, what&#8217;s fascinating is not just the final result but the journey and ambition to achieve it. The combination of procedural generation with AI highlights the potential of computational design. It&#8217;s about crafting experiences that feel both grand in scale and deeply personal in interaction. This project is a testament to the magic that unfolds when computational science meets creative art.<\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong>Sources<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rockstar Games. (n.d.). Red Dead Redemption 2. https:\/\/www.rockstargames.com\/reddeadredemption2\/<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Linneman, J. (2018, October 25). Red Dead Redemption 2: The Digital Foundry Analysis. <em>Eurogamer<\/em>. https:\/\/www.eurogamer.net\/digitalfoundry-2018-red-dead-redemption-2-tech-analysis<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everyone! I am Daniel Morales, an undergraduate senior majoring in Computer Science. I&#8217;ve always been intrigued by how technology can transform art and design. That&#8217;s why I enrolled in this Computational Fabrication class, to explore the fascinating intersection between Computer Science and Art. Project of Interest: Computational Design in Red Dead Redemption 2 One project that has particularly captivated [&hellip;]<\/p>\n","protected":false},"author":25,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,24],"tags":[],"class_list":["post-5190","post","type-post","status-publish","format-standard","hentry","category-sm1_23","category-studentwork23"],"_links":{"self":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/5190","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/users\/25"}],"replies":[{"embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/comments?post=5190"}],"version-history":[{"count":1,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/5190\/revisions"}],"predecessor-version":[{"id":5210,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/posts\/5190\/revisions\/5210"}],"wp:attachment":[{"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/media?parent=5190"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/categories?post=5190"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handandmachine.org\/classes\/computational_fabrication\/wp-json\/wp\/v2\/tags?post=5190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}