Large Assignment 5 – Luka Bazar

Part 1: 2D Tiles

a) My Esher-esche tiles are created with three curves and a hexagonal base that I created for part b in this section. I messed with the shapes quite a bit until I created these horn-type shapes at the top, which reminded me vaguely of a moth so I made the other two curves in an attempt to make a wing shape. The final shape I created also reminds me a bit of Mothman (a more chibi/small version as opposed to the more frightening cryptid version) which impacted the color scheme and the 3D tiles I created using this as the base shape.

b) Creating the hexagonal tiles themselves was not too difficult, as creating three lines would be able to be moved the same way as the two lines were for the rectangles, however, I did struggle with actually tiling these shapes. Moving the tiles based on the vector would cause overlaps until I changed the vectors to move based on the short length of a hexagon. The translation between the two corner points needed to use this shorter length, to avoid overlap or too far translations when creating the tiles. Other than this setback creating the hexagonal tiles was just the same as the rectangular tiles aside from the shape.

Part 2: 3D Printed 3D Tiles

As mentioned in Part 1, these base shapes reminded me of Mothman in a way so I decided this was the direction I would go into making the tiles 3D. Below is an image of a Mothman plush from this website that I think encapsulates the idea I had in mind.

I decided to create a second offset so I could loft the base shape to make it just slightly more interesting than a straight extrusion with minor details on top and added two spheres to create the big eyes.

Below are the images of these tiles 3D printed.

Part 3: Surface Morph

I took one of the forms created with my parametric vessels project and took out the last few steps to create a surface to morph on (as it cannot morph onto a brep and could not be converted into a surface).

Grasshopper Code + Rhino file

5 thoughts on “Large Assignment 5 – Luka Bazar

  1. Hi Luka! I really like how you incorporated the Mothman theme into your tiles. The “horn-type” shapes and the way you adjusted the curves to mimic wings adds a unique character that definitely brings a fun, chibi vibe to your work. The hexagonal tiling sounds like it required some careful adjustments with the vectors.
    Your approach to the 3D tile is really creative, especially with the added lofted shape and the big eye spheres—it brings a lot of personality to the tile! The way you connected your 3D tile design to the Mothman plush is a nice touch, and I can see how that inspiration helped shape your design decisions. I didn’t even think about adding those features like that to my tile.

  2. Hi, Luka!
    Great job on your prints! I really like your Mothman design looking tile! Did you already had in mind to make Mothman design tile or did you get inspired from the middle when your tile started to represent something? How long did it take you do design it? Overall, great job!

    1. Thank you! I didn’t have Mothman in mind before, I was mostly just struggling to find a tile shape I liked or felt that I could make something interesting in 3D. Once I had one of my curves that created the top and bottom parts (the antenna or what I described initially as horn-like) is when I actively tried to make the other sides mimic wings. I don’t really know how long it took to design because I tend to lose track of time when working on these assignments but I did work on it over multiple days at least.

  3. Hi Luka,
    I really like the creativity you had in making your Escher tiles. When I first saw it I thought it looked like a bat, but I see now that it is a “Mothman”. I wish I was that clever in coming up with design ideas. On the 2D tiling I also picked the hexagonal pattern, but I ended up making my own script as I found that easier than modifying what we had done in class.

    1. Thank you! Honestly, I feel like it would’ve also been easier for me to write my own script than edit the one we made in class but I had spent so long altering it and it was so close to working for so long that it wasn’t worth scrapping the edits. At least I figured it out eventually.

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