Scott Hudson – Wayne Rudnick

The paper I chose is “Layer by Layer, Patterned Valves Enable Programmable Soft Surfaces” which you can find here: https://dl.acm.org/doi/10.1145/3517251

The paper I chose shares many similarities with Scott Hudson’s colloquium talk today. It explores programmable surfaces that can change shape and texture, enabling a more seamless human-computer interaction. Much of today’s discussion focused on devices that allow humans to interact with computers through quick and simple gestures. The paper highlights how the fabrication of these programmable surfaces is simplified when using a layer-driven design approach. This closely aligns with the techniques we use in our computational fabrication class. Creative design can streamline the assembly process, significantly reducing both manufacturing time and cost for developing programmable surfaces that facilitate human-computer interaction.

The paper describes a fabrication process that uses an array of electrostatic valves and a composite material within a layer-driven model to create programmable surfaces. This approach simplifies the manufacturing process by reducing the number of steps needed. This kind of innovative thinking closely resembles the concepts Scott discussed in his presentation today.

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