Andy Thornhill Introduction

Hello, I am Andy, I’m a senior CS Major undergrad. I enrolled in this class because it sounded cool.

The project I chose is the video game I spent many of my younger years playing, Minecraft, the hit game developed by Mojang (https://mojang.com). In Minecraft every player’s world can be completely different, as it is generated as they explore the world, and it is based of a seed that is set when they create the world. Starting from that initial seed (which can be defined by the player, if they want a similar experience to a friend) the world is generated out a set distance. As the player moves around and explores, more of the world is generated in front of them. This generation allows for the world to be nearly endless as it is all done by the computer.

picture used from: https://medium.com/mlearning-ai/how-exactly-does-minecraft-world-generation-work-e50c07693c9a

3 thoughts on “Andy Thornhill Introduction

  1. Hey Andy,

    I also chose a video game for an example of Computational Design! I’ve spent countless hours playing Minecraft, and was always fascinated about the never ending rendering of the open-world.

    Best,
    Daniel Morales

  2. Hello Andy,
    You have really broadened my horizons. Though I play this game a lot, I haven’t considered it to be a computational design~

    Jingbo

  3. I totally agreed that video games can totally be viewed as an art format, even those old arcade games incorporate elegant design ideas.

Comments are closed.